I like making realistic looking cities so I have a sort of slum district where all the farmers live, a working class district with better housing, and there is a new middle/upper class emerging. I am really enjoying the challenge, though. The game gets harder and harder as my staffing demands increase and my heavy industry on tutorial campaign island is polluting the place so less people want to migrate to my town. Unfortunately now I'm reliant on importing stuff because I can't make canned food locally. Also, about the artisan question the houses did fill up after I got people fully satisfied with their luxury needs. It's hard to tell at a glance how many resources you can sell off without screwing yourself. The warehouse storage menu only tells me if my stocks of certain items are increasing. This game needs a detailed economic ledger system badly to tell much how much is being produced and how much is going out and that also shows your imports and exports.
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